Number 94: Crystalzero
WATER

Number 94: Crystalzero

  • ATK:
  • 2200

  • DEF:
  • 1600

  • View:
  • 3534




2 Level 5 WATER monsters During either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; its ATK becomes half its current ATK until the end of your turn.




 
 
AI Power Analysis
Removal/NegationConfidence: Medium
65± 5/ 100
Power Score
Intrinsic 63
Deck 67

Number 94: Crystalzero — Power Evaluation

Final Score: 65 ± 5 · Confidence: Medium

  • Intrinsic: 63 · Deck: 67 · Meta: provisional
  • Primary role: Removal/Negation · Secondary: Material body

Why it scores here

Number 94: Crystalzero is a specialized board control piece providing soft disruption through ATK reduction in water-based decks. While its effect is flexible—working on either player's turn and allowing multiple activations—the limitation to 50% ATK reduction rather than hard removal or negation restricts its disruptive ceiling. Its real value lies in strong material utility as a Rank 5 Xyz (2200 ATK body) and deep integration into Fish, Shark, and Umi Control archetypes where Level 5 WATER materials are abundant. The card scores well on accessibility and material utility within home archetypes but lacks raw combo power and resource advantage generation.

Axis scores

Axis Score Evidence
Accessibility 65 Accessible across multiple water-based archetypes (23 distinct in sample) with abundant Level 5 WATER partners; 101 total decks with 52.5% in Fish, 20.8% in Shark variants (verified).
Combo & Conversion 35 Zero combo boards recorded; standalone effect provides one-time ATK reduction without building toward further synergies or generated advantage (verified).
Resource Economy 50 Costs one Xyz Material per activation for soft board control; no card advantage generation; roughly even resource trade (inferred).
Effect & Interaction 65 Reduces target monster's ATK to 50% of current value until end of your turn—soft disruption that doesn't prevent summons or effects; situational against effect-reliant decks (verified).
Material Utility 70 2200 ATK Rank 5 Xyz with WATER attribute and Warrior type; usable as material for higher Rank Xyz constructs; respectable body remains even if effect negated (inferred).
Resilience & Flexibility 60 Effect works on either player's turn and allows multiple activations per turn if materials remain; no inherent protection but flexible across turns; reset on opponent's turn limits persistence (verified).
Deck-Building Efficiency 65 Requires 2 Level 5 WATER monsters—water-type locked, not generic; average 1.28 copies per deck (79 at 1, 16 at 2, 6 at 3) suggests utility rather than necessity (observed).

Calculation

Weight profile: 0.7 Removal/Negation + 0.3 Material body. Intrinsic ≈ 63, Deck ≈ 67, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Flexible timing—activates on either player's turn
  • Multiple activations possible per turn if Xyz Materials remain
  • Respectable fallback stats (2200 ATK) even if effect negated
  • Strong synergy with abundant Level 5 WATER partners in home archetypes
  • Deep integration into Fish, Shark, and Umi Control strategies

Weaknesses

  • Soft disruption only; ATK reduction is ineffective against effect-centric decks
  • Requires Xyz Material detachment each use; limited by material count on field
  • Not universally splashable; water-archetype-dependent
  • Effect resets after your turn; no persistent board lock
  • Single-effect capability; no combo generation or card advantage

Counters / choke points

  • Direct removal or banishment bypasses the ATK reduction
  • Xyz effect negation or blocking (prevents detachment)
  • Cards that block Material detachment
  • Decks relying on effect-based interactions rather than ATK-based damage

Best use

Board control and soft disruption in water-based Xyz strategies. Decks: Fish, Shark, Umi Control.

Evidence & gaps

  • Verified: Requires 2 Level 5 WATER monsters to summon; Effect: detach 1 Xyz Material, target 1 face-up monster, reduce its ATK to 50% until end of turn; Appears in 101 recent decks with primary homes in Fish (52.5%), Shark (20.8% combined), Umi Control (5.9%); Average 1.28 copies per deck (79 decks running 1 copy, 16 running 2, 6 running 3); Top partners are Level 5 WATER monsters and Xyz monsters including Buzzsaw Shark (80.2%), Lantern Shark (72.3%), Bahamut Shark (42.6%)
  • Observed: Accessible across 23 distinct archetypes in the deck sample, predominantly water-based; Used in control (56.4%), mixed aggro/control (26.7%), and other (16.8%) gameplay types; Synergy with higher-rank Xyz monsters suggests use as material in advanced lines; Copy distribution skews toward 1-2 per deck, indicating utility role rather than core engine
  • Inferred: Provides soft board control through reversible ATK reduction; effective against ATK-reliant threats; Can activate multiple times per turn if material supply remains, offering flexible disruption window; 2200 ATK body is functional material even when effect negated; Material cost (1 Xyz Material per activation) limits activation frequency and cumulative disruption; Water-type requirement narrows portability outside water-based archetypes
  • Data gaps: No combo boards recorded (0 appearances)—combo conversion and board integration assessed via text only; actual role in advanced lines unknown No guide mentions (0 guides)—role interpretation relies on deck frequency patterns, not expert strategy commentary No StatisticsCard data—archetype inclusion % and typical copy trends inferred from 101-deck sample only No banlist information—assumed 3-copy legal in all formats; no known ban status No detailed rulings—effect assumed straightforward; tricky interactions with banish/negate/material-lock effects not explored











https://metaduelist.com/
Top